![]() I'd be surprised if anyone remembers Fire Emblem Engage's cast a few weeks after they're done with the new adventure.įire Emblem Engage is sadly a missed opportunity to tie together a new cast of characters with the heroes of old. Fire Emblem Three Houses' cast resulted in an outpouring of love from fans for months on end, with fanart and fanfiction teeming from every internet forum. That the vast majority of activities have you on your own, instead of with companions is frustrating, resulting in Somniel merely being another missed opportunity for you to better get to know Fire Emblem Engage's cast. Some activities, like cooking, feed back into your relationships with characters, strengthening them if you can pull off the perfect dish, but most sadly don't tie back into Engage's cast, meaning you're ultimately spending a lot of time on your own. There's a deluge of activities awaiting you here, including cooking, dragon riding, strength training, fishing, and just plain napping. It's that simple.Īll this bonding with characters is done back at Somniel, a floating island that acts as your base of operations in Fire Emblem Engage. If a character appeared overbearing at first for example, get ready for them to be a lot more overbearing in their support links. This is really where the tropes come out to play, and they're all bristling and ugly actual character moments are pushed firmly to the background, with one-dimensional traits brought to the forefront. The Support link conversations of past Fire Emblem games returns, but they're paper-thin on character development. Save perhaps Engage's desert region, with its atypical approach to governing via a monarchy, there's nary an interesting detail about Engage's world to be found. Fire Emblem Engage doesn't have any of that, simply sending you on a round-the-world trip to pick up allies, toss them into your backpack for use in battles, and continuing on until you fell the big bad at the end. Three Houses brilliantly made the player feel like they'd stepped into the middle of a storied land, with historic links between characters and countries ripe for discovering. The returning system isn't overbearing on battles though, merely giving you guidance of who to dispatch your characters against, and because there's wild cards like archers and mages at play (aspects which the weapon triangle doesn't affect in the slightest), there's enough maneuverability to experiment with matchups and not be outrightly punished by the system. ![]() Fire Emblem Engage's battles are all the better for the weapon triangle's triumphant return, making you feel like you're constantly walking a razor's edge of being in comfortable positions, or being outnumbered. The weapon triangle means any troop, no matter how over-leveled or elite they are, can be overpowered and felled if they take on enemies in a bad weapon matchup, resulting on soldiers feeling more like actual characters to be taken care of rather than chess pieces you can throw around the board at will.Įach step forward in battle becomes a calculated move, every attack carrying the risk of a plunging enemy counter to send your unit to their doom. All this combined makes for one of the most absorbing turn-based battle systems in years.
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